Case File: Arkham Horror: Lovecraft Letter

👨‍👩‍👧‍👦Players: 2-6⏳Time: 15-20 mins🎂Ages: 14+⚙️Mechanisms: Hand management, take that, player elimination, score and reset Would you investigate a mystery if there was a risk you could go insane? That's exactly what you'll do in Arkham Horror: Lovecraft Letter from Zman Games. "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn." Arkham Horror: Lovecraft Letter is a 2-6 player … Continue reading Case File: Arkham Horror: Lovecraft Letter

Case File: Courtisans

👨‍👩‍👧‍👦Players: 2-5⏳Time: 20-30 mins🎂Ages: 8+⚙️Mechanisms: Set Collection, Take That A banquet with the Queen sounds fun right? Well it can be, as long as you don’t mind a little backstabbing, spying and some court intrigue with your food! We’ve been busy playing Courtisans, a 2-5 player game where you try to influence which families at … Continue reading Case File: Courtisans

Case File: Survive The Island

👨‍👩‍👧‍👦Players: 2-5⏳Time: 45 minutes🎂Ages: 8+⚙️Mechanisms: Modular board, dice rolling, map reduction, take that, memory Survive: Escape from Atlantis is back with a new name - Survive the Island.This reimplementation from Zygomatic Games is very much the same game we know and love, with a few key differences. Can you Survive the Island? In Survive the … Continue reading Case File: Survive The Island

Case File: Mean!

👨‍👩‍👧‍👦Players: 2-8⏳Time: 15-30 mins🎂Ages: 8+⚙️Mechanisms: Card Shedding, Take That Steph and I like to think that we’re nice most of the time. Not all of the time though, because when it comes to games, we’re very competitive. We’ve recently had the chance to try out a new card game called Mean! that really let that … Continue reading Case File: Mean!

Psycho Killer Unboxing

Psycho Killer caught my eye initially as it is a locally designed game right here in Canberra. It was initially Kickstarted in 2020, and after a successful campaign, it is now available through their website and locally. Inspired by retro slasher movies, this is a quick, take-that style hand management game where you must avoid injury and attacks from your 'friends'.